(Your army cap is the sum of the military values of all your Military provinces.) Armies cost world resources to create and must be created in a Military province. To create an army, you must be below your army cap and have enough esources. World units are mobile and appear as icons on the world map. Let’s look at armies first.Īn Army is comprised of land units and/or naval units, up to a certain pop limit. ![]() There are three world units: armies, spies, and trade vehicles. You can opt to turn off events in the game options when you set up a custom game. Some events are short and easy, some are long and hard, and some, when completed, spawn new events. If you decide to complete an event, accept it when asked, and then complete the given objectives. Some events are optional, so you can choose to accept or skip them. Completing an event will generally result in a reward or benefit. When world events occur, you are presented with a briefing that describes the situation, and are given objectives to complete. World events are missions and quests that occur randomly (or when certain conditions are met) during a World Domination game. Hover the mouse pointer over to see the turn number. Below that button is the current year, which loosely corresponds to the Era you are in and the turn you’re on. The turn does not end until you click the Advance Turn button (at the top-center of the World screen). Note: Some Empire Techs can be used only in pending battles (see below).Īfter you resolve all your battles, you can produce and move world units, use Empire Techs (explained below), or advance to the next Era if you have acumulated enough Research. (You may auto-resolve against full AI players only, not Native Tribes.) You may choose to fight each battle in battle mode, which plays out in real-time on the province map, or choose “Auto Resolve” to have the battle instantly and automatically resolved for you, based on the strengths and weakness of each side involved in the battle. Double-click a province that is flashing red to resolve the battle pending there. Battles occur when you have an army in a non-friendly or unowned province, or another player has moved an army into a province you own. Players collect battle-level resources, research new units, research unit abilities for use during battle, and control individual units rather than whole armies. Battles are fought in real time.Īt the begining of a World Turn, any pending battles are resolved (the provinces flash red).
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